![]() ![]() A world in danger, a greater evil waiting to be released and four heroes to stand in its way. Torchlight III follows the most generic plot of any RPG. One World, Four Heroes and a Whole Lot of Goblins! Fast-forward to October of the same year, and we find ourselves with the fully-fleshed out game but similar to the previous entry, it’s still barely the MMO it hopes to be. ![]() Although it eventually saw its rebranding on January 2020 where it would soon find its way on early access five months later. Torchlight 3 ( previously known as Torchlight Frontiers) was first announced as a free-to-play title back in August 2018 which features the MMO-like aspects that come with it. And Torchlight III is just one of the more recent to follow the shift in its development. I was even recently reminded on one of the most controversial games of the decade that started development as an MMO only to be released as a single-player experience. We’ve seen first-hand how subscription-based MMOs struggle to keep itself relevant and eventually switch to the more accessible free-to-play models. There’s a lot of things that can happen in a game’s life cycle.
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